Blog 4/27/16 + Test Version 1.3.0 on Steam

April 27, 2016 in Featured, Media, News

Hey guys,

We have a version that has a number of fixes, online-updates, and small optimization additions that is now live on the ‘Test Branch’ for Risk of Rain for Windows users on Steam. For anyone that is interested in helping us testing out this version and provide us with feedback on how the game is running, if there are any crashes, and overall how you feel about the version feel free to download it. You need to opt into ‘Beta Releases‘ through Steam.
Here is a link on how to do that:  https://developer.valvesoftware.com/wiki/Betas

The password for the Test Branch is ‘riskofraintest‘. Please shoot us an email at ‘spacegame2012@gmail.com’ if you find anything you need to report with as much information included as possible with the ‘v1.3.0’ tag in the subject of the email.
Note:
Some bugs that were reported for 1.2.8 couldn’t be recreated in 1.3.0 before fixes were attempted – they may have been fixed inadvertently, or they may still be there. If you encounter any errors/crashes, please try to remember what caused it! Error examples:http://pastebin.com/Pdx8PM79

Try to remember:
1.Were you the host (hosting) or the client (joining)?
2.What version of Windows are you on?
3.How many players total were there?
4.Did it happen at a specific instance, or randomly?

Gameplay Changes:

  • Frost Relic now caps icicle spawns after 3 kills
    • Subsequent kills will now refresh the duration of existing icicles
    • This was done to combat late-game crashing at very high number of kills
  • Fireworks now caps with the Skeleton Key at 10 simultaneous releases
    • This was done to combat late-game crashing at very high chest numbers
  • Chargefield Generator now caps at a radius of 300 px
    • This was done to combat late-game crashing at very high number of kills

Bug Fixes:

Gameplay:

  • Game will no longer occasionally have players and enemies falling through the floor
  • Jumping off ropes now properly update all clients online

 

Crashes:

  • Disconnecting or completing the game with the Alien Head no longer crashes online
  • Disconnecting or completing the game with the Shield Generator active no longer crashes online
  • Disconnecting or completing the game with the Chargefield Generator active no longer crashes online
  • Worms/Wurms no longer crash when they lose their parent
  • Game no longer creates a “division by zero” error when the difficulty level is corrupted
  • Selecting a difficulty as a host on an online game at low aspect ratios between two difficulty choices will no longer cause a crash (wow)
  • Dropping a decoy on a geyser no longer crashes the game
  • Dropping a decoy on a slowing slime no longer crashes the game

 

User Interface:

  • Mouse no longer re-centers on room transition
  • Game completion now properly grants 100%
  • Fixed alignment of legend in highscore screen
  • Elite Bosses now all properly have elite suffixes
  • IP now properly displays in host menu
  • Port status now properly displays in host menu

 

Achievement:

  • The Gigantic Amethyst can now properly be unlocked
  • Fireman’s Boot achievement added to challenge list

 

Graphical:

  • Elite Ifrit now properly shows affix colors
  • Blue affixes no longer leave green bodies and vice versa
  • Imps now are properly colored when affixed
  • Colossus now properly distributes elite affix spawns
  • Fixed some clipping in character selection text
  • Fulminating Wandering Vagrant now properly has firey trails
  • Improved performance
  • Credits now scroll at correct speed

Thank you for your continued patience and we hope this build will be rolled out to the public soon with your help!

-Paul