Risk of Rain Beta 0.30.4.0

June 16, 2013 in Featured, Media, News

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Feature Additions:

  • New Boss:
    • Imp Overlord
      • Credits to Seria-Myouna for the idea and Daimera for the sprites. You guys rock!
  • New Items:
    • Repulsion Armor (Hey Tucker!)
    • Nematocyst Nozzle (unique)
    • Captain’s Brooch
    • Tesla Coil
    • Mortar
    • Photon Jetpack
    • Dead Man’s Foot
    • Energy Cell
    • Thallium
    • Dio’s Friend
    • Warbanner
    • Legendary Spark (unique)
    • Snake Eyes
    • Arms Race
    • Meat Nugget
    • Sawmerang
    • Snowglobe
    • Imp Overlord’s Tentacle (unique)
  • New music track for Sky Meadow and Ancient Valley
  • Two new music tracks for high tier boss fights
  • Previous music tracks have been remastered
  • Headstomper damage now scales exponentially with fall height, rather then linearlly
  • Headstomper damage cap removed
    • This was intended to reward falling from great heights as an intro to the battle. Falling from smaller heights will hit for much less, and falling from bigger heights will hit for much more.
  • Enemy missiles are now displayed as red on low graphic settings
  • The Monster Log now has a Table of Contents
  • The Item Log has been readjusted to fit for future items
  • Burning Witness no longer stacks bonuses past the first kill, but refreshes the duraction
  • Burning Witness bonus movespeed increased
  • The Wandering Vagrant, Ancient Wisp, and Imp Overlord all drop unique items at a 15% chance along with the Magma Worm
  • Bitter Root capped at +300% bonus health (38 Bitter Roots)
  • Boxing Gloves now suffer from diminishing returns at the same rate as Concussion Grenades
  • Rope grabbing code improved to account for highly increased movespeeds
  • Gold denominations have been changed
    • Small coins now represent 1 (same as before)
    • Coins now represent 5 (from 10)
    • Gold coins now represent 25 (from 50)
    • Platinum coins now represent 125 (from 200)
    • Bag of Coins represent 625 (new)
    • Platinum Bag of Coins represent 3125 (new)
    • Net gold dropped from monsters have not been changed
  • The game no longer uses Ultracrypt, because it would interfere with FRAPS and non-Windows 7 Computers.
    • Yes, this means the save files from previous builds will not work! We have included a save file with everything unlocked EXCEPT for the new items to compensate. Sorry!
  • Health bars now display more intuitively
    • Previously: Red bar represented first 3000 health, orange bar the next 3000, and the yellow bar the rest. This meant that the yellow bar could hold much more health than either orange or red bar
    • Now: Red, orange, and yellow represent a third of the total health
    • Health bars are also capped in size at 200 pixels wide. While it’s still very wide, we think its part of the charm to see large health bars (and to take them right down!)
  • GameMaker has been updated from 8.1.91 to 8.1.141. While we can’t recreate the bugs on our own computers, this may result in fixing a variety of GameMaker engine bugs for some users.

 

Bug Fixes:

  • Plasma chain and ‘plasma count’ error
  • Save files would sometimes delete/not save correctly
  • The Vagrant instantly fired its orbs in a cluster while Unstable Watch is activated
  • Magma worm grants a stack on the Hit List every time it goes off the screen
  • The Watch description still says 10 seconds while it was changed to 7
  • While playing coop the Lights Out ability on the bandit refreshes both players CD’s
  • The life bars are still extremely long after playing for 2 hours
  • (COOP) Player two cannot pause the game
  • Sometimes previously unlocked items relocked after restarting the game
  • Backup Drones sometimes wouldn’t attack monsters.
  • Backup Drone description was off by 2 seconds
  • Massive leech healed less than intended
  • Stacking different buffs/debuffs could result in strange movement speed and attack speed interactions
  • Movement speed is reduced while having a large number of goat hooves and buying witnesses
  • When teleporting with the invincibility shield you are invincible for a long time
  • Prison shackles were not working

Risk of Rain Beta 0.30.3.0

June 4, 2013 in Featured, Media, News

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Feature Additions:

  • New Boss: The Scavenger
    • The Scavenger will only spawn naturally as a rare boss (outside of teleporter events)
  • New Items
    • The Ol’ Lopper
    • Permafrost
    • Telescopic Scope
    • 56 Leaf Clover
    • Medkit
    • Spikestrip
    • Headstompers (Actually drops now!)
  • Gold-to-exp rate is now increased at higher gold amounts to reduce time spent waiting
  • Elite mobs now have stun/knockback durations reduced by half
    • This might prove too powerful. Tell us what you think!
  • Director spawn points increased by 15%
  • Enemy damage coefficient scaling increased from 0.6 to 0.66
  • Bandit’s Blast:
    • Increased to 150% from 140%
    • Now capped at 6 attacks/second, from 60 attacks/second as before
    • The cap now scales with attack speed
    • You can now hold down the key to have the Bandit attack automatically
      • This rate is equal to 59% of the maximum attack speed, so pressing the key repeatedly is still worthwhile. Late game, when the attack speed cap is too high to humanely press, you can now hold the key down.
  • Seed now heals for 2(+1 per stack), down from 2(+2 per stack)
  • Plasma Chain can only cast one chain per stack as originally intended
    • Cast chance raised from 8% to 10%
  • Harvester’s Scythe now heals for 12(+4 per stack), down from 12(+12 per stack)
  • Bustling Fungus now heals for 4.5% per stack (down from 6% per stack)
  • Skull Ring no longer reduces the cooldown of basic attacks
  • Unstable Watch’s effects now last 7 seconds, down from 10
  • Infusion no longer has a cap
    • Now grants +1 (+0.5 per stack) health, down from +2(+1 per stack)

 

Bug Fixes:

  • Second subpermutation of the Lake no longer has one location where you can still climb down into the ground
  • Second subpermutation of the Forest no longer has one location where you can still climb down into the ground
    Second subpermutation of the Cavern no longer has missing blocks on the far right
  • Sky Meadow now has a teleporter animation when entering the level
  • Rolling as the Commando no longer negates the Shield Generator
  • Hitlist description updated
  • Walls on sides of the map have been added to be taller
  • Imp Shrine text no longer sometimes appear behind tiles
  • Getting every item no longer results in a crash
  • ‘Error Defining External Function’ should no longer show up on computers
  • Ghosts no longer count as spawns
  • The Cremator will no longer break dance
  • (COOP) Buff bars will now remain attached to the correct player
  • Lava worm damage did not scale correctly
    • Lava worm lightning affix did not scale correctly

 

Have any suggestions for future improvements, bug reports, or just want to talk about the game? Head on over to our official forums!

Get into Risk of Rain Beta now!

June 1, 2013 in Featured, Media, News

beta_firstHeard about Risk of Rain but didn’t get to participate in the Kickstarter?

Why not head on over to the Risk of Rain Store! This page will allow anyone who missed the Kickstarter to pre-purchase the game. Not only that, but you can also buy access to the Closed Beta for Risk of Rain. Being in the closed beta will allow you to play the game while it’s in development and give you the opportunity to help shape the game. Not only that, but you get to play with new content before everyone else! Go on ahead!

Don’t know what Risk of Rain is?

Then come check out our brand new Greenlight Trailer! Watch it here: http://www.youtube.com/watch?v=i84sipkxIV4

Just got into the beta and want to discuss with other players?

Go to our brand-spankin new forum to talk strategy, suggestions, and more!
Thank you to everyone for your continued support of Risk of Rain, and thank you to all our new friends joining us soon. See you soon!

Risk of Rain Beta 0.30.2.0

May 26, 2013 in Featured, Media, News

new_level

Feature Additions:

  • New Items
    • Bitter Root
    • Tough Times
    • Plasma Chain
    • Hitlist (Revamped)
    • Headstompers
  • New level: Sky Meadow (alternate stage 2)
    • Three new monsters
  • Update to the Magma Worm that will make it fall closer to the player
  • Removed attack speed cap on the Bandit’s “Z”
    • Attack damage reduced from 170% to 140%
  • Two new songs added during boss events
  • Added new variations to the Lava Level
  • Heaven Cracker now works as intended with melee classes
  • Level up bonus stats have been adjusted:
    • Commando:
      • +2 armor per level
      • +32 health per level
      • +3 damage per level
    • Miner:
      • +3 armor per level
      • +34 health per level
      • +3.2 damage per level
      • +2.5% attack speed per level
    • Bandit:
      • +2 armor per level
      • +34 health per level
      • +4 damage per level
      • +1.5% critical hit chance per level
    • HAN-D
      • +3 armor per level
      • +44 health per level
      • +3 damage per level
  • Save files are now encrypted automatically
    • All previous save files will not work with this version of the game, sorry!

 

Bug Fixes:

  • Finishing a level with buffs on no longer results in permanent stat boosts
  • Items will no longer spawn stuck inside walls
  • Advanced tier healing elites will no longer crash the game (‘apply_buff’ error)
  • Massive lifesteal no longer results in more than max hp
  • Advanced teleporting mobs will no longer teleport mid-attack
  • Ghost imps jumping to flying enemies no longer result in a crash
  • Mini-imps jumping near walls no longer result in the items being stuck too high up
  • Climbing down in specific parts of the Lake will no longer result in being stuck below the map
  • Climbing up in specific parts of the Snow level will no longer result in being stuck in the map
  • Shield Generator bubbles are following the player as intended
  • Gamble statues now cost the correct amount of money on level 1
  • Unlocking the bandit in casual mode doesn’t unlocked him on the next playthrough as intended
  • Teleporter no longer spawns out of reach of the player on the Cave map
  • (COOP) Infusion bubbles now go to the correct targets
  • Radio drones now work as intended

 

Have any suggestions for future improvements, bug reports, or just want to talk about the game? Head on over to our official forums!

Risk of Rain Beta 0.30.1.1

May 13, 2013 in Featured, Media, News

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Feature Additions:

  • Elite enemies past the second stage will now spawn with advanced elemental properties
  • Bandit’s Headshot now deals 600% damage
    • We are still experimenting with ways for the Bandit to achieve resets in high density mobs
  • Co-Op now has health bars displayed below the HUD
  • Hardcore Mode Changes
    • Hitmarkers are now removed by attacks from the Wandering Vagrant and the Cremator
    • Elite mobs will now spawn with advanced elemental properties at stage one (compared to stage three in normal mode)
    • The Teleporter timer has been extended to 120 seconds
    • Spawning rates adjusted to fit accordingly with new changes
  • New system-level spawning algorithm
    • While this should not affect gameplay, it does open doors for future mod-support/customization on a low level, along with a small performance boost on lower end computers

Bug Fixes:

  • Life savings no longer prevents teleporting to the next stage
  • Stone Statue no longer crashes the game
  • Golden Gun now applies to correctly to HAN-D and the Miner
  • Ghosts are no longer treated as enemies by homing attacks
  • Imps can no longer teleport inside walls
  • Cremator can no longer be permanently stunned by HAN-D
  • Mushrum Ghosts can no longer hurt the player
  • Shield generator code re-worked
  • Bandit’s Headshot no longer resets on the Lava Worm
  • Animation is now mirrored on bullet sparks
  • Jumping at the same time as when you get teleported no longer sends you flying
  • Replaced missing textures in Fungal Haven
  • Co-op now points you towards the teleporter when all enemies are killed
  • Bosses/AI no longer fail once a player dies in co-ops.
  • Killing the Cremator no longer results in shaking
  • The Bandit is now properly invisible to all enemies
  • Ghost Mini-Imps no longer crash the game
  • Ghost Imps no longer crash when teleporting to a dead enemy
  • Evolved Lemurians and the Toxic Beast are now affected by time stop
  • Going back to the main menu via ESC no longer results in music pausing permanently
  • Large enemies will not spawn partially inside walls
  • Hotfix 0.30.1.1
    • Time should no longer stop on its own
      • While I don’t know the actual cause of this, I just forced the game’s clock to always be running if the Watch isn’t used.
    • Imps can now target ghosts without crashing the game
    • Advanced elemental elites should no longer fire during time stop
    • Added the ability to climb down when stuck in geometry to prevent permanently being stuck
    • Hitting ‘Try Again’ should now keep working

Have any suggestions for future improvements, bug reports, or just want to talk about the game? Head on over to our official forums!

Risk of Rain Goes Chucklefish!

May 4, 2013 in Featured, Media, News

Hello fans from all over! Welcome to Risk of Rain’s new home at Chucklefish! For those following us on tumblr and indiedb, this site will be the new stop for up-to-date information about our game!

  • New to Risk of Rain? Head on over to our about page to learn all about this exciting new action platformer!
  • Want to try out Risk of Rain? Download our free demo!
  • Playing our game and want to discuss with other players? Go to our brand-spankin new forum to talk strategy, suggestions, and more!
  • Support our game! Go to our Kickstarter page to for all kinds of cool rewards!

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