Risk of Rain Patch v1.2.1

October 28, 2014 in Featured, Media, News

Gameplay

  • Huntress
    • Huntress tooltips now properly reflect their intended damage values
  • HAN-D
    • HAN-D can now actually not shoot when dead
    • HAN-D tooltips now properly reflect their intended damage values
  • ┬áCommando
    • Commando health is now properly adjusted to glass health
  • Mercenary
    • Massacre properly ends when failing to find a target
  • Risk of Rain now runs on Mac and Linux
  • Item despawns increased to 45 seconds from 30 seconds
  • Dynamite no longer sticks to surfaces
  • Mouse now re-centers at room start
  • Deadzone moved from 0.2 to 0.25
  • For Windows XP and Windows 8 users, save and preference data is loaded from AppData to properly sandbox

Bug Fixes

  • Gigantic Amethyst and Thqwibs no longer unlocks CHEF
  • Fixed a rounding error where you would be a pixel into the ground
  • The player can now properly multi-jump off of ropes
  • Squishy properly gives buffs
  • Fire trails will always be visible
  • Enemies can now properly jump 1 tile high platforms
  • Magma worm now properly tracks players
  • Ifrit towers no longer delete blocks
  • Young Vagrants now have health bars
  • Soldier’s Syringe now properly unlocks
  • Glass artifact damage is now properly 500%
  • Hovering over tooltips now properly refresh past the first level
  • Falling off the map now properly recovers you at the broken teleporter
  • Artifact of Spirit now properly functions
  • Barb wire now properly stacks with multiple players
  • Application is now properly called ‘Risk of Rain’
  • Controller now properly functions for Xinput (for those using PlayStation controllers, try Xpadder to map as an Xbox Controller)
  • Pausing no longer moves you down rope
  • Starting a game on the controller at 3x resolution no longer instantly puts you into the game
  • Can now properly change controls in local co-op
  • Music now properly plays in stereo
  • Backup saves no longer override saves