Risk of Rain Beta 0.30.5.0
July 11, 2013 in Featured, Media, News
Feature Additions:
- Highscores Tab is now enabled in the main menu!
- The ‘General’ Tab displays total number of games and high score, along with percent of the game completed
- The ‘Stats’ Tab displays a variety of info tracked from your games
- The ‘Achievements’ Tab is still under construction!
- Please note that all stats are NOT retroactive; while older save files will work, it will not track progress of what you’ve accomplished before.
- Save files now automatically creates a back-up when saving, named Save_backup.ini
- Microsoft Visual C++ Redist. has been packaged inside the zip file
- For users suffering from ‘Error Defining External Function,’ run the .exe in the ‘redist’ folder to fix the issue
- The game has been optimized for lower end computers; users who had frame rate issues before should see a huge performance boost
- ‘Frame Skip’ option has also been added into the options. Enable to run graphically at a lower framerate for lower-end computers
- New Class:
- Engineer (unlocked by default for the beta)
- New Stage:
- Temple of the Elders
- Bustling Fungus’ heal will be canceled when taking damage
- Repulsion armor changed to 500 armor (83% damage reduction) rather then full invincibility
- These two changes were aimed at the eventual invincibility late-game. While it is fun to heal-tank, it led to users being so strong they couldn’t even end the game. Not only that, but it was a bit silly to be invincible while afking!
- Lightning bounce range reduced to 100 (from 200)
- Lightning bounce number has been raised to 5 (from 3)
- Lightning no longer does double damage at the end of the chain
- Advanced lightning elite aura damage reduced by 30%
- Advanced lightning elite proc chance reduced by 30%
- We felt that melee characters had an unfair time vs. advanced lightning elites. These changes are aimed at giving melee characters an opportunity window to attack
- Advanced explosion elite missiles now have a cap of 250 pixel distance
- Advanced explosion elite missiles now only fire if the monster has been aggro’d
- Advanced explosion elite missile delay has been normalized to 0.8 seconds (from 0.6-0.9)
- These changes are aimed at giving players a way to manage elite missile mobs while still retaining their power
- Max health bars displayed now depend on graphics settings
- The ‘Item’ category in Post-Game Stats now account for item stacks
Bug Fixes:
- Magma worm displays behind pillars in Sky Meadow
- Gaining max hp inside the Warbanner can cause negative health regeneration
- Time stop’s tickin’ doesn’t stop tickin’
- Repulsion Armor sometimes doesn’t display graphics
- ‘External’ errors, involving audio and dlls
- Savefiles being overwrote
- Lava worm burn loop crashes on exit
- Warbanner causes negative health regeneration, resulting in many on-hit procs
- Friendly Imp does not transition into the next stage
- Repulsion Armor doesn’t display in storage menu
- Edge of the secret level has no walls
- Evolved Lemurians still track the Bandit when he’s using Smokescreen (which should make him invisible).
- Monster Log and Item Log sometimes do not unlock from co-op gameplay
- Chain lightning sometimes would have untethered range
- Thallium now correctly deals damage
- Mechanical spider bullets would go off-screen and never be deleted