Our Next Project – Risk of Rain 2
May 30, 2017 in Featured, Media, News
To follow our progress as we develop Risk of Rain 2 follow the DevBlog at: http://hopooo.tumblr.com/
May 30, 2017 in Featured, Media, News
To follow our progress as we develop Risk of Rain 2 follow the DevBlog at: http://hopooo.tumblr.com/
April 27, 2016 in Featured, Media, News
Hey guys,
We have a version that has a number of fixes, online-updates, and small optimization additions that is now live on the ‘Test Branch’ for Risk of Rain for Windows users on Steam. For anyone that is interested in helping us testing out this version and provide us with feedback on how the game is running, if there are any crashes, and overall how you feel about the version feel free to download it. You need to opt into ‘Beta Releases‘ through Steam.
Here is a link on how to do that: https://developer.valvesoftware.com/wiki/Betas
The password for the Test Branch is ‘riskofraintest‘. Please shoot us an email at ‘spacegame2012@gmail.com’ if you find anything you need to report with as much information included as possible with the ‘v1.3.0’ tag in the subject of the email.
Note:
Some bugs that were reported for 1.2.8 couldn’t be recreated in 1.3.0 before fixes were attempted – they may have been fixed inadvertently, or they may still be there. If you encounter any errors/crashes, please try to remember what caused it! Error examples:http://pastebin.com/Pdx8PM79
Try to remember:
1.Were you the host (hosting) or the client (joining)?
2.What version of Windows are you on?
3.How many players total were there?
4.Did it happen at a specific instance, or randomly?
Thank you for your continued patience and we hope this build will be rolled out to the public soon with your help!
-Paul
April 13, 2016 in Featured, Media, News
Hey guys,
As you may have seen Risk of Rain launched yesterday morning on PS4/Vita in both North America and Europe!
While we were developing Risk of Rain, we never expected our game to gain a dedicated following. We were just two college students working out of our dorms in our free time, doing something we loved — making and playing games!
Three years later, Hopoo Games and Code Mystics have partnered up to send Risk of Rain to PS4 and PS Vita! While PC gamers will be familiar with Risk of Rain, we have a few new features to the game’s online system — exclusive to PlayStation owners.
Thanks to the PlayStation Network, we now have automatic matchmaking integrated into Risk of Rain. With just one press of a button you’ll be automatically placed into a lobby with up to three other players around the world — no IP address or port forwarding required. Just online fun.
But what would Risk of Rain be without playing with friends? Now you can play on the couch, and on the internet — all at once! While we still have the four-player local co-op available in Risk of Rain, you can now play online lobbies while sharing a machine with your friend — up to two per machine. Wanna just play online instead? You can also invite your friends into your lobby through PSN to get all your game buddies into one lobby.
“But Duncan, what if my friend is on PS Vita and I’m on PS4?” No worries — we know that people prefer playing on their own platform, so now we also have cross-platform online support between PS Vita and PS4. That means that both a player sitting on the couch on his PS4 and a player on the bus playing on his PS Vita can enjoy Risk of Rain chaos — together.
These changes are all aimed at letting Risk of Rain do what it’s best at — a fun, but brutally hard time with friends. With automatic matchmaking, local co-op integration with online lobbies, and cross-platform support, we’re hoping that the online experience is the best possible for players.
And for all our new PlayStation fans — thank you so much for your support, and prepare to die. A lot.
See you on the planet.
April 14, 2015 in Featured, Media, News, Uncategorized
Hey guys!
Risk of Rain version 1.2.8 is now live for Windows players and will be live for Mac/Linux hopefully later this week! This small patch has been mostly focused on improving the online portion of the game and other small bug fixes. Below is a list of most the gameplay and bug fixes that we did with the help of Leth from Chucklefish ( @griffinmatta )
Enjoy!
– Pastuleio
February 20, 2015 in Featured, Media, News, Uncategorized
Hey guys,
We are alive! We have been crazy busy with porting, fixing bugs/connection issues, and being in our final year at University. We have a version that has a number of fixes, online-updates, and small optimization additions that will go live on the ‘Test Branch’ for Risk of Rain for Windows users later today on Steam. For anyone that is interested in helping us testing out this version and provide us with feedback on how the game is running, if there are any crashes, and overall how you feel about the version feel free to download it. You need to opt into ‘Beta Releases‘ through Steam.
Here is a link on how to do that: https://developer.valvesoftware.com/wiki/Betas
The password for the Test Branch is ‘riskofraintest’ .
Please shoot us an email at ‘spacegame2012@gmail.com’ if you find anything you need to report with as much information included as possible with the ‘v1.2.5’ tag in the subject of the email. OR you can follow this thread and post and questions or concerns you may have: http://community.playstarbound.com/index.php?threads/v1-2-5-on-steam-test-branch-feedback.92844/
Thank you for your continued patience and we hope this build will be rolled out to the public soon with your help!
-Paul
November 18, 2014 in Featured, Media, News, Uncategorized
October 28, 2014 in Featured, Media, News
October 22, 2014 in Featured, Media, News
July 30, 2014 in Featured, Media, News
hi
Progress is steady on the Mac/Linux/PC port of the GM:Studio version; I would say its decently close to finishing once we fix 33 pages of bugs. PlayStation platform progress is coming along as well.
Now, onto Arena mode. The Arena mode we said on Kickstarter was a cool idea before the game was finished. When we added that stretch goal, we didn’t plan to be able to ‘loop’ the game forever; once we added that in, the Arena mode seemed a bit… redundant. However, it wouldn’t be fair to do nothing, so to replace that, we decided to simply add 2 new classes and 10 new items in the same patch.
ya comin @ ur face soon®
-hopoo
June 18, 2014 in Featured, Media, News
Hey guys! Sorry for not updating for like… you know, 5 months. After we got into our major, college classes took up a lot more time than expected. Not a good excuse, but an honest one. Sorry.
Despite what people think, we actually have NOT escaped to Cuba to live a life of luxury. We have a lot of Risk of Rain stuff coming. The most important is moving Risk of Rain from GameMaker 8 to GameMaker Studio. What does this mean? Well,
The current timeline is planned to be:
Why is the Arena mode after all the above? The reason is because we have actually been throwing around the idea of a PvP mode (Risk of Rain style), and we wanted to first see if latency is reduced in the upgrade to GM:S. If not, no worries; the previous plans continue.
Hope that clarifies where we are and where we are going. I’ll try to make an active effort to keep people updated from now on. Cheers.