Risk of Rain Beta 0.30.2.0

May 26, 2013 in Featured, Media, News

new_level

Feature Additions:

  • New Items
    • Bitter Root
    • Tough Times
    • Plasma Chain
    • Hitlist (Revamped)
    • Headstompers
  • New level: Sky Meadow (alternate stage 2)
    • Three new monsters
  • Update to the Magma Worm that will make it fall closer to the player
  • Removed attack speed cap on the Bandit’s “Z”
    • Attack damage reduced from 170% to 140%
  • Two new songs added during boss events
  • Added new variations to the Lava Level
  • Heaven Cracker now works as intended with melee classes
  • Level up bonus stats have been adjusted:
    • Commando:
      • +2 armor per level
      • +32 health per level
      • +3 damage per level
    • Miner:
      • +3 armor per level
      • +34 health per level
      • +3.2 damage per level
      • +2.5% attack speed per level
    • Bandit:
      • +2 armor per level
      • +34 health per level
      • +4 damage per level
      • +1.5% critical hit chance per level
    • HAN-D
      • +3 armor per level
      • +44 health per level
      • +3 damage per level
  • Save files are now encrypted¬†automatically
    • All previous save files will not work with this version of the game, sorry!

 

Bug Fixes:

  • Finishing a level with buffs on no longer results in permanent stat boosts
  • Items will no longer spawn stuck inside walls
  • Advanced tier healing elites will no longer crash the game (‘apply_buff’ error)
  • Massive lifesteal no longer results in more than max hp
  • Advanced teleporting mobs will no longer teleport mid-attack
  • Ghost imps jumping to flying enemies no longer result in a crash
  • Mini-imps jumping near walls no longer result in the items being stuck too high up
  • Climbing down in specific parts of the Lake will no longer result in being stuck below the map
  • Climbing up in specific parts of the Snow level will no longer result in being stuck in the map
  • Shield Generator bubbles are following the player as intended
  • Gamble statues now cost the correct amount of money on level 1
  • Unlocking the bandit in casual mode doesn’t unlocked him on the next playthrough as intended
  • Teleporter no longer spawns out of reach of the player on the Cave map
  • (COOP) Infusion bubbles now go to the correct targets
  • Radio drones now work as intended

 

Have any suggestions for future improvements, bug reports, or just want to talk about the game? Head on over to our official forums!